|Keywords:||interaction design; public space; library; Natural Sciences; Computer and Information Science; Human Computer Interaction; Naturvetenskap; Data- och informationsvetenskap; Människa-datorinteraktion (interaktionsdesign); Humanities; Arts; Design; Humaniora; Konst; Design; Master's Programme in Interaction Design; Masterprogrammet i interaktionsdesign; Degree Project, Interaction Design; Degree Project, Interaction Design|
|Full text PDF:||http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-91612|
In this project, the challenges facing public libraries and the emerging trend of involving users in library development have been combined with inspiration from the field of urban media design. The aim has been to explore what behaviors public media surfaces designed for culture and exchange could possess, and to argue for the benefits of integrating the library in the urban fabric. The result is a proposed set of tactics for how the library can consciously work with allowing patrons to leave and follow traces. It is manifested in a concept that creates a narrative around each library book, print as well as ebook, and makes its journey tangible by visualizing its digital patina. The system also allows patrons to leave ebooks at designated nodes around the city, thus influencing which books are made available where.