|Institution:||Savannah College of Art and Design|
|Keywords:||Thesis (M.F.A.) Painting; Savannah College of Art and Design Department of Painting|
|Full text PDF:||http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003986|
Bibliography: pages 41-42 "The focus of this thesis is a discussion of my work which addresses the over boiling of goodpotentials of video game art into crippling addiction and the ominous states of the hyper-real.Yet, paradoxically, the same games that interfered with my primary and secondary educationnow affirm my art and my graduate research. To showcase the intertwined relationship betweenour reality and simulated reality (hyperreality) from games, my work applies a hybridizationmethod that mixes three key elements together: appropriated iconic geometric video gameelements, traditional painting and advanced technological new media, as well as simulationhypothesis." Keywords: hybridization, videogame addiction, simulation, pixels, simulationhypothesisAdvisors/Committee Members: CHAIR: Carson, Denise Bowman, Knudsen, Stephen, Schroeder, Todd.